![]() It wasn't aimless, it had bleeping sounds that got louder the nearer you were to the emeralds (like a metal detector!) I do agree with you that Tails levels didn't suit him in SA2 as much as they were fun. You weren't really speeding through levels and using your momentum to platform, you were playing a game of find the needle in the haystack" Wed 23rd Jun "Instead of speeding through levels like Sonic, you were aimlessly wandering around a large level looking for Emerald shards.It's not about the characters being in, it's about how they play, and how they play makes them feel like a completely different genre that belongs in a completely different game. ![]() This is the same reason why people hate the Werehog gameplay even though the Werehog is Sonic, the gameplay is a plodding beat-em-up where Sonic walks around the levels climbing and beating up enemies. ![]() Likewise with SA2 Tails, instead of speeding and flying around the level, you were in a slow, plodding mech shooting down enemies. You weren't really speeding through levels and using your momentum to platform, you were playing a game of find the needle in the haystack. Instead of speeding through levels like Sonic, you were aimlessly wandering around a large level looking for Emerald shards. In the Adventure games though? The other characters' gameplay were entirely different genres (aside from SA1 Tails, which is one of the few gameplay styles the Adventure games got right). Tails was like Sonic, but he could fly, and Knuckles was like Sonic, but he could climb and glide.
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